The core of “Galaxy Craft,” the [Game Mode], has been successfully completed.
Now, what was the status of another mode, the [Real Mode]?
Honestly, I thought it would be lucky to just create something like the otherworldly wargame ‘Bellunus.’
However, it turned out to be of much higher quality than I had imagined.
Not only could basic combat simulations take place in Bellunus, but external factors such as the situation of surrounding countries and units could also be applied, along with the inclusion of modern tech units like shotguns and bikes.
Additionally, knowledge accumulated from developing Sim City allowed for detailed settings to be implemented.
Not just the terrain, but also the morale and intelligence of soldiers could be set, allowing for intricate settings like a rebellious soldier who has beheaded Jiren, or units comprised of both absolutely loyal soldiers and rebellious ones.
All of this was made possible thanks to ‘Barren,’ who became the ultimate military enthusiast of our school.
“Ahh… Ahh… It’s beautiful… the Baselli M4.”
Barren was once again rubbing his face against the military shotgun, reveling in its glory.
Starting with firearms, Barren had naturally become a full-blown military geek and had a keen interest in the military as well.
And as we set out to create a war simulation, his enthusiasm exploded.
“No matter how I look at it, the efficiency of the wizard unit’s magical tools is just ridiculous!”
“Is the cavalry unit of the Kingdom of Ra this strong? That shouldn’t be the case!”
While testing the data set in ‘Bellunus,’ Barren started to unleash his military geekness.
From working with such a nerd in my past life, I learned one thing: it’s best to leave specialized work to the experts.
I entrusted Barren with the [Real Mode], and what came out of it was genuinely a remarkable product.
The direction was to simulate real combat based on the otherworldly wargame Bellunus.
But rather than just unitizing the troops, the actual soldiers were brought into the scene.
Seeing the countless troops stationed on the massive battlefield reminded me of another war simulation game from my past life, “Total Wars.”
I felt a sense of pride knowing that Barren had grown to this level, marking the emergence of a third-generation developer from our school.
The only downside was that regular crystal balls couldn’t handle battles involving 10,000 troops, so we would need to use higher-tier magical tool materials instead.
But that was okay.
Using a mode that brings out over 10,000 units would only be for the elite soldiers or staff of the Imperial Army.
Creating special crystal balls just for them would solve the problem.
With both [Game Mode] and [Real Mode] showing promising results, I visited the Commander’s Department.
Odilson, who was eagerly anticipating my game, graciously made time for me, and I showcased and briefed in front of the empire’s military.
“In this way, in ‘Galaxy Craft’s [Real Combat Mode], you can test nearly all imaginable battlefields, including ground warfare, firepower combat, magic combat, and extermination battles.”
Naturally, while I thought of it as a game, the military likely saw ‘Galaxy Craft’ as much closer to a combat simulator.
I prepared a presentation that suited their tastes, and the military officers of the empire began to express their admiration.
Well, they had every reason to.
After playing miniature games all the time, witnessing a realistic game with actual soldiers must have felt incredibly different.
“I have one question.”
“Yes, please go ahead.”
“Everything else is excellent, but is it really necessary to include space and aliens?”
A military official who looked like he studied a bit asked me this.
That sharp-eyed officer pinpointed the exact question.
The answer could simply be “Because I want to make it!!”, but saying that would cause a riot, so I quickly began to articulate my prepared response.
“There’s a philosophy that states, ‘Everything a person imagines can come to reality.’ Space and aliens are certainly unknown entities. But does that mean they really don’t exist? And if they do, wouldn’t they just leave us alone?”
Aliens may not exist.
But! In a world where elves and monsters exist, can we really say there are no aliens?
Isn’t it just that we haven’t discovered them yet?
That’s what I thought, and I dug deeper into that point.
“Indeed, 500 years ago, when we faced the invasion of demons and the Demon Lord, our ancestors had no knowledge of them until they made contact, and the price was horrific.”
In fact, people didn’t even know about hell and demons until the Demon Lord appeared over 500 years ago.
So, saying that aliens might be the same isn’t exactly unreasonable.
“I imagined space and aliens. Therefore, I felt it was necessary to include them in ‘Galaxy Craft.’”
Upon hearing me, the military officer nodded, as if he had realized something profound.
“Indeed… I failed to grasp the great intention of the Commander to prepare for wars in space. I apologize!”
The officer’s words made Odilson raise an eyebrow as if to say ‘I did?’ and I hurriedly sent him a wink as a signal.
Then, the Commander cleared his throat and said.
“Ahem! Thank you for recognizing my great intention.”
Thus, my desire to develop towards space was wrapped up as the Commander’s vision and passed through.
Hehe, I dodged that crisis once again with my charming eloquence.
*
With all problems resolved, the release of ‘Galaxy Craft’ was nearing.
However, there was one issue with ‘Galaxy Craft.’
It was that the game looked too difficult.
One of the problems with strategy simulation games is that the enjoyment gained from understanding the game isn’t easily felt from just a simple gameplay screen, leading to a high entry barrier for users.
To solve this issue, I decided to adopt a method that ‘Snow Entertainment’ had utilized very effectively.
That method was, of course, the ‘Trailer.’
Among gaming companies, ‘Snow Entertainment’ was known for putting incredible effort into their ‘trailer’ videos.
With a cool character showcased in ultra-high-quality graphics, spectacular performances by amazing voice actors, incredible battles, atmospheric BGM, and profound messages displayed, their trailers were known to be the ultimate cheat code for success.
In particular, the trailer for ‘World of Warrior – Fury of the Frozen King’ still sends chills down my spine when I think about it.
With the power of such trailers in its prime, ‘Snow Entertainment’s’ trailers racked up millions of views, making gamers eagerly reach for their wallets.
I, too, had garnered some promotional effects from such videos in ‘Eternal Fantasy.’
But that was part of an event involving the Legend Fighter tournament, and creating a similar effect using pure trailers would require something that was even more grandiose.
An utterly monumental trailer, to be precise.
“So, Lauren and Karen, this time you both will have to put in some extra effort.”
“Why do we need Karen-sister for this, even if I’m okay with it?”
“You’ll understand once you try it. Such ultra-high-quality video production requires an enormous amount of time and people, so Karen’s management is absolutely essential.”
It was said that ‘Galaxy Craft 2: Heart of the Legion,’ created by ‘Snow Entertainment,’ took a whole year just for the video.
“I understand what Yuren wants. What kind of video should we produce?”
“To start, humans are at war…”
With that, the trailer involving Karen, Lauren, and the Claudia school was released along with the nationwide game launch.
“Hey! Look at this, it’s the new game video from the Irene School!”
“Really!? What game is it this time!?”
The video started with a war among people.
Two factions, consisting of the Zers Empire, the Kingdom of Ra, and the Yura Republic, fiercely and vividly waged war.
Knights swung their swords, soldiers fell, and as mages unleashed fireballs, soldiers burned.
Suddenly, a meteor crashed from the sky.
“What is that?”
The green meteor fell right in the middle of the battlefield, causing a huge explosion and a cloud of dust.
While the humans were shocked into a standstill by the impact, unidentified alien creatures began pouring out of the meteor, prompting the two warring factions to quickly form an alliance to fight the extraterrestrial life forms.
Following the meteor, a massive fleet of machines larger than clouds appeared in the sky.
The fleet’s unimaginable size sent waves of excitement through people, and as it was revealed, a never-before-seen race clad in mechanical armor looked down at the humans and issued commands.
Then, the cannons of the machine fleet opened fire on both the creatures and the humans, culminating in a massive explosion where presumably the protagonist stood, and the video came to an end.
“Whoa…”
“That’s insane…”
An overwhelming scale of visuals unlike anything seen before,
With gamers having their adrenaline pumped from the trailer, there was only one thing left for them.
They had no choice but to open their wallets and buy the Irene School’s game once again.
And so, ‘Galaxy Craft’ was released into the world.